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DioramaPilot is coming soon to Superhive.

Your scene, as a model on a table.

One checkbox on the camera blurs the top and bottom of the frame the way a lens does up close, so a town, a street or a car park looks small. Live in the viewport, the same in F12.
A town of blocks and streets seen from above, rendered as it is, sharp everywhere. The same town with DioramaPilot on: blurred top and bottom, a sharp band, stronger colours, like a model on a table. As rendered With DioramaPilot
Drag the line and pick a shot. Rendered in Cycles from DioramaPilot's test scenes, at its defaults.

The problem

A fake tilt-shift needs the right f-stop

A real miniature looks small because a lens that close has very little depth of field. In Blender you get there by trying f-stops until it looks right, and the right one changes with the lens, the distance and whether the scene is in metres or centimetres. Move the camera and you start again.

DioramaPilot works the f-stop out from the optics, for every frame, and you set one thing: how strong the look is.

How it works

  1. Select the camera and tick DioramaPilot in Properties > Camera.
  2. Click the arrow next to Focus, then the spot that should stay sharp.
  3. Set Strength. Scale shows how small the scene now looks.
  4. Render with F12 in Cycles or EEVEE.

What you get

The model look, set from real optics

Live in the viewport

The blur follows the camera as it moves, frame by frame, and F12 renders what the viewport shows.

Focus that stays put

Click a spot and the focus stays on it, also on a moving car. Scale, Seen From and Model Width say how small the scene looks.

Painted colours and stop motion

Saturation gives model-paint colours after your own compositor nodes. Motion On Twos makes cars and people hop.

Your camera back

Untick it and the camera’s own depth of field returns. Cycles and EEVEE, metres or centimetres.

Coming soon to Superhive

Blender 5.3 or newer, on Windows, macOS and Linux.

Get started

A Pilot Studio add-on